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CustomMessageDescriptor Class

Data structure for setting up a custom message
Inheritance Hierarchy
SystemObject
  ImmerseSDK.Multiplayer.MessagingCustomMessageDescriptor

Namespace:  ImmerseSDK.Multiplayer.Messaging
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
[SerializableAttribute]
public class CustomMessageDescriptor

The CustomMessageDescriptor type exposes the following members.

Constructors
  NameDescription
Public methodCustomMessageDescriptor
Initializes a new instance of the CustomMessageDescriptor class
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Fields
  NameDescription
Public fieldBroadcastBackToSelf
True if the sender also gets the message
Public fieldDescription
Custom message description
Public fieldIsPersistedInSession
True if this message is persisted in the session
Public fieldMessageType
A unique number ( >= 1000). Numbers below 1000 is reserved for system messages.
Public fieldName
Custom message name
Public fieldProfile
Profile (who can send this type of message)
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See Also