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SnappedMeshCombiner Class

Merges Meshes together when snapped
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDK.InteractionSnappedMeshCombiner

Namespace:  ImmerseSDK.Interaction
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
[UnityEngine.RequireComponent(typeof(TransformSync))]
public class SnappedMeshCombiner : UnityEngine.MonoBehaviour

The SnappedMeshCombiner type exposes the following members.

Constructors
  NameDescription
Public methodSnappedMeshCombiner
Initializes a new instance of the SnappedMeshCombiner class
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Methods
  NameDescription
Public methodCombineMeshes
Combine meshes found in the hierarchy
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Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also