![]() | OnEnabledShowDialogBase Class |
Namespace: ImmerseSDK.Interaction.Reactions
public abstract class OnEnabledShowDialogBase : UnityEngine.MonoBehaviour
The OnEnabledShowDialogBase type exposes the following members.
Name | Description | |
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![]() | OnEnabledShowDialogBase | Initializes a new instance of the OnEnabledShowDialogBase class |
Name | Description | |
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![]() | DurationInSeconds |
Default duration to display the dialog
|
![]() | Priority |
Default priority
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![]() | ShouldTrackCamera |
If Enabled, the dialog will always face the camera and it's lookat vector will be updated each frame
|
![]() | ShowInVrOnly |
Default showInVrOnly setting
|
Name | Description | |
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![]() | GetDialogData | |
![]() | OnDisable |
Unity component method
|
![]() | OnEnable |
Unity component method
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Name | Description | |
---|---|---|
![]() | _disableObjectWhenDialogClosed |
Disabled the gameObject this script is on when the dialog is closed
|
![]() | _durationInSeconds |
Message duration in seconds. Specify 0 for displaying the message indefinitely
|
![]() | _onCloseEnableObjects |
List of objects to enable when this dialog is closed
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![]() | _priority |
The priority of this dialog. The higher priority dialogs will be shown first (instead of lower priority dialogs)
|
![]() | _shouldTrackCamera |
If Enabled, the dialog will always face the camera and it's lookat vector will be updated each frame
|
![]() | _showInVrOnly |
If set to True, this dialog will be displayed only to vr users. Web users will not see it.
If set to False, Web users will also see the dialog.
|
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |