OnEnabledShowDialogBase Class |
Namespace: ImmerseSDK.Interaction.Reactions
public abstract class OnEnabledShowDialogBase : UnityEngine.MonoBehaviour
The OnEnabledShowDialogBase type exposes the following members.
Name | Description | |
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OnEnabledShowDialogBase | Initializes a new instance of the OnEnabledShowDialogBase class |
Name | Description | |
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DurationInSeconds |
Default duration to display the dialog
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Priority |
Default priority
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ShouldTrackCamera |
If Enabled, the dialog will always face the camera and it's lookat vector will be updated each frame
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ShowInVrOnly |
Default showInVrOnly setting
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Name | Description | |
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GetDialogData | ||
OnDisable |
Unity component method
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OnEnable |
Unity component method
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Name | Description | |
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_disableObjectWhenDialogClosed |
Disabled the gameObject this script is on when the dialog is closed
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_durationInSeconds |
Message duration in seconds. Specify 0 for displaying the message indefinitely
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_onCloseEnableObjects |
List of objects to enable when this dialog is closed
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_priority |
The priority of this dialog. The higher priority dialogs will be shown first (instead of lower priority dialogs)
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_shouldTrackCamera |
If Enabled, the dialog will always face the camera and it's lookat vector will be updated each frame
| |
_showInVrOnly |
If set to True, this dialog will be displayed only to vr users. Web users will not see it.
If set to False, Web users will also see the dialog.
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Name | Description | |
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GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |