ExampleCustomHandMenu Class |
Namespace: ImmerseSDK.Examples
public class ExampleCustomHandMenu : UnityEngine.MonoBehaviour
The ExampleCustomHandMenu type exposes the following members.
Name | Description | |
---|---|---|
ExampleCustomHandMenu | Initializes a new instance of the ExampleCustomHandMenu class |
Name | Description | |
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ToggleBlueSphere | ||
ToggleGreenSphere | ||
ToggleRedCube |
Name | Description | |
---|---|---|
_blueSphere |
A blue sphere that will be toggled
| |
_blueSphereIcon |
The blue sphere's icon
| |
_greenSphere |
A green sphere that will be toggled
| |
_greenSphereIcon |
The green sphere's icon
| |
_redCube |
A red cube that will be toggled
| |
_redCubeIcon |
The red cube's icon
| |
_teleportIcon |
The teleport icon
| |
_teleportLocations |
The locations that each teleport button will teleport the user to
| |
_topShelfIcon |
The top shelf icon
|
Name | Description | |
---|---|---|
GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |