![]() | ScriptedInputModule Class |
Namespace: ImmerseSDK.Controllers
public class ScriptedInputModule : InputModule, ISerialisationDataConsumer
The ScriptedInputModule type exposes the following members.
Name | Description | |
---|---|---|
![]() | ScriptedInputModule | Initializes a new instance of the ScriptedInputModule class |
Name | Description | |
---|---|---|
![]() | CustomHandStateToggle |
When true the following will happen:
- If in the default (or other exitable) hand state, then the first available custom hand state will be shown.
- If already in a custom hand state, then the next available custom hand state will be shown.
- If no further custom hand states are available, then the previous built in state will be returned to.
(Overrides InputModuleCustomHandStateToggle.) |
![]() | GesturePoint |
Indicates whether a pointing gesture should be entered on the hand associated with this controller
(Overrides InputModuleGesturePoint(Boolean).) |
![]() | GestureUnPoint |
Indicates whether a pointing gesture should be exited on the hand associated with this controller
(Overrides InputModuleGestureUnPoint(Boolean).) |
![]() | HandGrab |
Indicates whether input on this controller has caused a grabbing state to be entered on the associated hand
(Overrides InputModuleHandGrab.) |
![]() | HandGripAmount |
Indicates the amount of grip the hand associated with this controller has from inputs in the current frame. Returns a float value between 0 (no grip) and 1 (fully gripped)
(Overrides InputModuleHandGripAmount.) |
![]() | HandRelease |
Indicates whether input on this controller has caused a grabbing state to be exited on the associated hand
(Overrides InputModuleHandRelease.) |
![]() | HandReleaseToolPickup |
Indicates whether input on this controller has caused a grabbing state for ToolPickup classes to be exited on the associated hand
(Overrides InputModuleHandReleaseToolPickup.) |
![]() | HasFrameBeenHandled |
Returns true if the frame has been processed since the last clear
(Overrides InputModuleHasFrameBeenHandled.) |
![]() | Initialize |
Initialises the input module. This is called by our internal system.
(Overrides InputModuleInitialize(ControllerLocal).) |
![]() | InputFrameHandled |
This in only used in testing by the sdk. Please do not call this method manually.
(Overrides InputModuleInputFrameHandled.) |
![]() | IsVibrating | |
![]() | SelectionEnd |
Indicates whether controller input has caused the selection tool to stop selecting objects
(Overrides InputModule.SelectionEnd.) |
![]() | SelectionStart |
Indicates whether controller input should cause the selection tool to begin selecting objects
(Overrides InputModule.SelectionStart.) |
![]() | SelectionToolDisable |
Indicates whether the "Collaborate" selection tool should be hidden on the hand associated with this controller
(Overrides InputModule.SelectionToolDisable.) |
![]() | SelectionToolEnable |
Indicates whether the "Collaborate" selection tool should be displayed on the hand associated with this controller
(Overrides InputModule.SelectionToolEnable.) |
![]() | SelectionToolOrbAmount |
Indicates the amount the selection tool orb should change in size this frame based on controller input
(Overrides InputModule.SelectionToolOrbAmount.) |
![]() | SelectionToolTriggerAmount |
Indicates how far the selection tool trigger should be pressed based on controller input from the current frame
(Overrides InputModule.SelectionToolTriggerAmount.) |
![]() | SelectionUpdate |
Indicates whether controller input has enabled the selection tool to continue selecting objects
(Overrides InputModule.SelectionUpdate.) |
![]() | SetCustomHandStateToggle |
Set the value
|
![]() | SetGesturePoint |
Set the value
|
![]() | SetGestureUnPoint |
Set the value
|
![]() | SetHandGrab |
Set the value
|
![]() | SetHandGripAmount |
Set the value
|
![]() | SetHandRelease |
Set the value
|
![]() | SetHandReleaseToolPickup |
Set the value
|
![]() | SetIsVibrating |
Set the value
|
![]() | SetSelectionEnd |
Set the value
|
![]() | SetSelectionStart |
Set the value
|
![]() | SetSelectionToolDisable |
Set the value
|
![]() | SetSelectionToolEnable |
Set the value
|
![]() | SetSelectionToolOrbAmount |
Set the value
|
![]() | SetSelectionToolTriggerAmount |
Set the value
|
![]() | SetSelectionUpdate |
Set the value
|
![]() | SetTeleportCancel |
Set the value
|
![]() | SetTeleportChoose |
Set the value
|
![]() | SetTeleportSeek |
Set the value
|
![]() | SetUIPress |
Set the value
|
![]() | SetUIRelease |
Set the value
|
![]() | TeleportCancel |
Indicates whether controller input has caused the teleport seek state to be cancelled
(Overrides InputModuleTeleportCancel.) |
![]() | TeleportChoose |
Indicates whether controller input has caused a teleport target to be chosen
(Overrides InputModuleTeleportChoose.) |
![]() | TeleportSeek |
Indicates whether controller input has caused the teleport seek state to be entered
(Overrides InputModuleTeleportSeek.) |
![]() | ToString |
Helps in debugging and console output. Prints out the device index.
(Overrides UnityEngine.Object.ToString.) |
![]() | UIPress |
Indicates whether controller input should cause a Menu UI press event
(Overrides InputModuleUIPress.) |
![]() | UIRelease |
Indicates whether controller input should cause a Menu UI release event
(Overrides InputModuleUIRelease.) |
![]() | Update |
Unity component method
|
![]() | Vibrate |
Vibrates the controller
(Overrides InputModuleVibrate(Single).) |
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |