ControllerPhysics Class |
Namespace: ImmerseSDK.Controllers
[UnityEngine.RequireComponent(typeof(UnityEngine.Rigidbody))] public class ControllerPhysics : UnityEngine.MonoBehaviour
The ControllerPhysics type exposes the following members.
Name | Description | |
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ControllerPhysics | Initializes a new instance of the ControllerPhysics class |
Name | Description | |
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IsInitialized |
True if this component has been initialised
| |
IsPhysical |
True if colliders on the controller object should detect collisions, otherwise false
| |
NumberOfColliders |
Number of colliders we found in the hierarchy
|
Name | Description | |
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SetHandStretchAmount |
Specify how much the hand is stretched. This reduces the collider on the palm to be smaller so it fits in with the space the hand should be taking up
| |
SetState |
Set the new state for physics on the controller
|
Name | Description | |
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GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |