ControllerSettingsConfig Class |
Namespace: ImmerseSDK.Config
public class ControllerSettingsConfig : ConfigComponent, IControllerSettingsConfig, IConfigProperty
The ControllerSettingsConfig type exposes the following members.
Name | Description | |
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ControllerSettingsConfig | Initializes a new instance of the ControllerSettingsConfig class |
Name | Description | |
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AutoPointDistance |
Distance (in meters) to use instead as minimum for going into auto-point state if there are engageable as well as interactable objects around
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CursorSize |
Size of the cursor on Dialogs and other UI elements
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HapticFeedbackDurationSeconds |
How long in seconds the haptic feedback will last
| |
HapticFeedbackOnDrop |
Enable/Disable haptic Feedback when objects are dropped
| |
HapticFeedbackOnPickUp |
Enable/Disable haptic Feedback when objects are pickedUp
| |
HapticFeedbackOnSnap |
Enable/Disable haptic Feedback when the object can be snapped
| |
HighlightColor |
Alternate color to use for EngageObject highlight
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HighlightCornerOutlines |
Draw corners for the EngageObject highlight
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HighlightFillAmount |
Fill Amount for the EngageObject highlight
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HighlightLineIntensity |
Intensity for the EngageObject highlight
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HighlightLineThickness |
Thinkness for the EngageObject highlight
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MinTriggerValueForHandUi |
Minimum amount of trigger press before HandUI will not be displayed
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RadiusOfEffectForEngage |
Distance (in meters) for the radius of object detection, measured from the interaction point on the controller
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ShouldHighlightEngageObject |
True to enable highlighting the object that will be engaged when you press the trigger, otherwise false
| |
UseAvatarColorForHighlight |
True to use the avatar color for the EngageObject highlight, otherwise use ColorForForHighlight property
|
Name | Description | |
---|---|---|
_autoPointDistance |
Distance (in meters) to use instead as minimum for going into auto-point state if there are engageable as well as interactable objects around
| |
_cursorSize |
Size of the cursor on Dialogs and other UI elements
| |
_hapticFeedbackDurationSeconds |
How long in seconds the haptic feedback will last
| |
_hapticFeedbackOnDrop |
Enable/Disable haptic Feedback when objects are dropped
| |
_hapticFeedbackOnPickUp |
Enable/Disable haptic Feedback when objects are pickedUp
| |
_hapticFeedbackOnSnap |
Enable/Disable haptic Feedback when the object can be snapped
| |
_highlightColor |
Alternate color to use for EngageObject highlight
| |
_highlightCornerOutlines |
Draw corners for the EngageObject highlight
| |
_highlightFillAmount |
Fill Amount for the EngageObject highlight
| |
_highlightLineIntensity |
Intensity for the EngageObject highlight
| |
_highlightLineThickness |
Thinkness for the EngageObject highlight
| |
_minTriggerValueForHandUi |
Minimum amount of trigger press before HandUI will not be displayed
| |
_radiusOfEffectForEngage |
Distance (in meters) for the radius of object detection, measured from the interaction point on the controller
| |
_shouldHighlightEngageObject |
True to enable highlighting the object that will be engaged when you press the trigger, otherwise false
| |
_useAvatarColorForHighlight |
True to use the avatar color for the EngageObject highlight, otherwise use ColorForForHighlight property
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Name | Description | |
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GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |