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ToolPickupAfterDialogButtonHoldAmount Property

Override this method if you require a button to be held (or trigger to be held down) to keep the object engaged. If you require the trigger, you can return the trigger amount here. If you require a button press, then return 0.0f if button is not pressed, and 1.0f if button is pressed. This method is called in the Update() function

Namespace:  ImmerseSDK.Interaction
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
public virtual float AfterDialogButtonHoldAmount { get; }

Property Value

Type: Single
See Also