ToolPickup Methods |
The ToolPickup type exposes the following members.
Name | Description | |
---|---|---|
HandleInput |
Handle input for Releasing the engaged object. Override this to also handle your own input, but remember to call the base class to deal with releasing the object.
| |
OnDisengage |
Called when an object engagement ends (before network message is sent).
Note: Only the local user will receive this.
(Overrides EngageableObjectOnDisengage(Avatar, Hands).) | |
OnEngage |
Called when an object engagement starts (before network message is sent).
Note: Only the local user will receive this.
(Overrides EngageableObjectOnEngage(Avatar, Hands).) | |
RequirementsMet |
Returns true if interaction is allowed, and interaction requirements are met.
(Overrides EngageableObjectRequirementsMet.) | |
Update |
Unity Component Method
(Overrides EngageableObjectUpdate.) |
Name | Description | |
---|---|---|
GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
GetObjectIndex |
Gets the index from the IndexedMonoBehaviour
(Defined by GUID.) | |
GetOwner |
Gets the owner id from the IndexedMonoBehaviour
(Defined by GUID.) | |
GetOwnerType |
Gets the owner type from the IndexedMonoBehaviour
(Defined by GUID.) | |
GetScene |
Gets the scene id from the IndexedMonoBehaviour
(Defined by GUID.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |