![]() | ToolPickup Methods |
The ToolPickup type exposes the following members.
Name | Description | |
---|---|---|
![]() | HandleInput |
Handle input for Releasing the engaged object. Override this to also handle your own input, but remember to call the base class to deal with releasing the object.
|
![]() | OnDisengage |
Called when an object engagement ends (before network message is sent).
Note: Only the local user will receive this.
(Overrides EngageableObjectOnDisengage(Avatar, Hands).) |
![]() | OnEngage |
Called when an object engagement starts (before network message is sent).
Note: Only the local user will receive this.
(Overrides EngageableObjectOnEngage(Avatar, Hands).) |
![]() | RequirementsMet |
Returns true if interaction is allowed, and interaction requirements are met.
(Overrides EngageableObjectRequirementsMet.) |
![]() | Update |
Unity Component Method
(Overrides EngageableObjectUpdate.) |
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | GetObjectIndex |
Gets the index from the IndexedMonoBehaviour
(Defined by GUID.) |
![]() | GetOwner |
Gets the owner id from the IndexedMonoBehaviour
(Defined by GUID.) |
![]() | GetOwnerType |
Gets the owner type from the IndexedMonoBehaviour
(Defined by GUID.) |
![]() | GetScene |
Gets the scene id from the IndexedMonoBehaviour
(Defined by GUID.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |