![]() | IndexedMonoBehaviourWithNamedStates Methods |
The IndexedMonoBehaviourWithNamedStates type exposes the following members.
Name | Description | |
---|---|---|
![]() | Awake |
Unity component method
(Overrides IndexedMonoBehaviourAwake.) |
![]() | HasStates |
Returns true if this IndexedMonoBehaviour has any named states
|
![]() | IsStateValid |
Returns true if the given state index can be represented by one of the names in the list
|
![]() | SetState(Int32) |
Sets the state by index
|
![]() | SetState(String) |
Sets the state by name
|
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | GetObjectIndex |
Gets the index from the IndexedMonoBehaviour
(Defined by GUID.) |
![]() | GetOwner |
Gets the owner id from the IndexedMonoBehaviour
(Defined by GUID.) |
![]() | GetOwnerType |
Gets the owner type from the IndexedMonoBehaviour
(Defined by GUID.) |
![]() | GetScene |
Gets the scene id from the IndexedMonoBehaviour
(Defined by GUID.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |