IndexedMonoBehaviourWithNamedStates Methods |
The IndexedMonoBehaviourWithNamedStates type exposes the following members.
Name | Description | |
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Awake |
Unity component method
(Overrides IndexedMonoBehaviourAwake.) | |
HasStates |
Returns true if this IndexedMonoBehaviour has any named states
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IsStateValid |
Returns true if the given state index can be represented by one of the names in the list
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SetState(Int32) |
Sets the state by index
| |
SetState(String) |
Sets the state by name
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Name | Description | |
---|---|---|
GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
GetObjectIndex |
Gets the index from the IndexedMonoBehaviour
(Defined by GUID.) | |
GetOwner |
Gets the owner id from the IndexedMonoBehaviour
(Defined by GUID.) | |
GetOwnerType |
Gets the owner type from the IndexedMonoBehaviour
(Defined by GUID.) | |
GetScene |
Gets the scene id from the IndexedMonoBehaviour
(Defined by GUID.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |