InputModule Methods |
The InputModule type exposes the following members.
Name | Description | |
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CustomHandStateToggle |
When true the following will happen:
- If in the default (or other exitable) hand state, then the first available custom hand state will be shown.
- If already in a custom hand state, then the next available custom hand state will be shown.
- If no further custom hand states are available, then the previous built in state will be returned to.
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GesturePoint |
Indicates whether a pointing gesture should be entered on the hand associated with this controller
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GestureUnPoint |
Indicates whether a pointing gesture should be exited on the hand associated with this controller
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HandGrab |
Indicates whether input on this controller has caused a grabbing state to be entered on the associated hand
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HandGripAmount |
Indicates the amount of grip the hand associated with this controller has from inputs in the current frame. Returns a float value between 0 (no grip) and 1 (fully gripped)
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HandRelease |
Indicates whether input on this controller has caused a grabbing state to be exited on the associated hand
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HandReleaseToolPickup |
Indicates whether input on this controller has caused a grabbing state for ToolPickup classes to be exited on the associated hand
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HasFrameBeenHandled |
This in only used in testing by the sdk. Please do not call this method manually.
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Initialize |
Called during Avatar setup, when this component is added to the avatars hand / controller gameObjects
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InputFrameHandled |
This in only used in testing by the sdk. Please do not call this method manually.
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ResetState |
Resets the internal state of this input module. This is called by the SDK whenever the hand enters the default state.
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TeleportCancel |
Indicates whether controller input has caused the teleport seek state to be cancelled
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TeleportChoose |
Indicates whether controller input has caused a teleport target to be chosen
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TeleportSeek |
Indicates whether controller input has caused the teleport seek state to be entered
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UIPress |
Indicates whether controller input should cause a Menu UI press event
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UIRelease |
Indicates whether controller input should cause a Menu UI release event
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Vibrate |
Causes haptic feedback vibration on the controller to start this frame and continue for a specified amount of time
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VibrateOverTime |
Causes Vibration over time for when you need a longer vibration than the base
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Name | Description | |
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GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |