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EngageableObjectGetVectorFromRigidBodyToGrabPoint Method

Calculates the distance from the interaction point (using the transform's position as default) to the average position of all the engaging controllers using world coordinates

Namespace:  ImmerseSDK.Interaction
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
protected UnityEngine.Vector3 GetVectorFromRigidBodyToGrabPoint(
	int controllerIndex
)

Parameters

controllerIndex
Type: SystemInt32

Return Value

Type: UnityEngine.Vector3
See Also