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FreeTeleportSettingsConfigCheckPoint Method

Check the hitpoint is valid

Namespace:  ImmerseSDK.Config
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
public virtual bool CheckPoint(
	RaycastHit hit,
	ref UnityEngine.Vector3 hitPoint
)

Parameters

hit
Type: RaycastHit
hitPoint
Type: UnityEngine.Vector3
optionally modify the hitpoint

Return Value

Type: Boolean

Implements

IFreeTeleportSettingsCheckPoint(RaycastHit, Vector3)
See Also