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TransformSync_syncProperties Field

Set which values should be synchronized (Always send the minimum amount possible), defaults to the properties required for a Rigidbody, which is the most common use-case.

Namespace:  ImmerseSDK.Multiplayer
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
[UnityEngine.SerializeField]
private SyncProperties _syncProperties

Field Value

Type: SyncProperties
See Also