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RestrictPickup_delaySnapAfterDisengagementInSeconds Field

If this value > 0, then the pickup will be snapped to Origin after it is dropped

Namespace:  ImmerseSDK.Interaction
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
[UnityEngine.SerializeField]
private float _delaySnapAfterDisengagementInSeconds

Field Value

Type: Single
See Also