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FreeTeleportSettingsConfig_ignoreLayerMask Field

True if the layer mask is an ignore mask, otherwise false if it is an include mask

Namespace:  ImmerseSDK.Config
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
[UnityEngine.HeaderAttribute("Nav Mesh")]
[UnityEngine.SerializeField]
private bool _ignoreLayerMask

Field Value

Type: Boolean
See Also